Difference between revisions of "All One Integral Thing"
(Created initial page based upon part of handout 3.)
Revision as of 17:36, 18 January 2012
The world and everything in it is “living information” -- netted, and connected within the three database to all it has touched and all that has touched it through its individual experience. Is not an IUOC just memory, process, rules and data -- is not a clam and a bush and a rock just memory, process, rules and data as well. The memory, process rules and data for each are all very different in type, style, flexibility, time scale, and capacity. But all are organizations of data within TBC. Clams and bushes react to their environment but in different ways as the clam is conscious in a limited way while the bushes react according to the rule set, so do rocks but on a much longer time scale (they affect the environment and the environment affects them). They (people clams, bushes and rocks) change state through interaction with their environment and each other according to the rule set. The entities themselves (people, clams, bushes and rocks) and their interaction is just data existing and being passed around in The Big Computer. Would not a record be kept of all the changing states and potentials (in all 3 data bases). Is this not a form of memory – perhaps the form of memory? Do not all things interact and thus influence and depend on each other … rocks, dirt, plants, animals (including people) all interact with each other? Without rocks you don’t get dirt, without dirt you don’t get plants, without plants, you don’t get animals. Plants and animals return to dirt. Dirt gets compressed into rocks. All existence is interactive. Rocks have no intellect thus no decision space but they have a recorded history of interaction with the whole that serves as the memory associated with their specific organized bits in TBC. Look up a particular rock or hand full of dirt or dad’s favorite chair in the database and there is associated with it a web of all its interactions (all references to it in the database including all the things that web of interaction touches). In other words, the affects it had on “other” and all that affected it is cross-referenced within all three databases. Thus one can touch (or focus one’s intent on) an ancient relic and get pictures from the database about that object and everyone and everything that was ever connected to it in some way. Not only material facts are saved, but relationships and connectedness are saved as well – how else could accurate predictions be made?
Thus, the computer cranks only what is needed to compute the probability of all critters and things and how they interact and are related whenever it needs to know this information and then renders the resulting potential probabilistic PMR into a player’s intellect as the player requires it (makes a measurement). Once a measurement is made, the rule set requires continuity and consistency thus constraining what can happen next and what is likely to happen next.
An old forest has accumulated a long, deep, and rich history with many interactions and connections of all types that give it a larger historical “perspective”. Then we could say that all units or occurrences of organizations of data, history, and interactions that exist in TBC, whether they represent an individual (rock, bush, clam or person) or a type or species, or family, or nation or culture – or any other way you wish to organize that data and its interactions and history – all have their own characteristics of “personality” and “perspective” as a sum of all the connections and interactions they have experienced with all other specific organizations of data. Even a storm quickly develops interactions and connections and potentiality as it forms and organizes itself into being – represented by organized data in TBC with the “personality” and “perspective” born of its actual and potential and probable interactions and connections. When that storm dissipates, so does the organization that represented it in TBC – but the history of its brief life remains forever woven in the thread of PMR actualized and non actualized history fully connected to everything it experienced (changes in its data set) and everything that experienced it (changes in the data sets of others). People are no different except their level of complexity and integration allows for an intellect that inputs to the processing function – they are also a sum of all their history (interactions, connections, as well as decisions and intents).
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